Pick up the crowbar of research scientist Gordon Freeman, and find yourself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. You must rescue the world from the wrong you unleashed back at Black Mesa.

The original Half-Life sent a shock through the game industry with its combination of pounding action and continuous, immersive storytelling. Valve's debut title won more than 50 Game of the Year awards, was named "Best Game Ever" by PC Gamer, and launched a franchise which has since sold over 11 million units worldwide. By taking the suspense, challenge and visceral charge of the original Half-Life and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player’s presence affects everything around him or her, from the physical environment to the behaviors and even the emotions of both friends and enemies.

Technical note: most mods “for Half-Life 2” are actually cross-compatible with all of Valve's Source engine games. Check a mod’s profile for details on whether a specific game is needed. Get the steampipe fixes here.

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what is this mod? :
well, as mentioned above it is a remake of a game somewhat hated by its communityI will go into details of what is planned and the rest of the things that can be expected from this mod plus some small advances that I manage to make

/esp

que es este mod? :
bueno, como lo antes mencionado es un remake de un juego algo odiado por his comunidadentrare en detalles de lo que se planea y el resto de cosas que se podran esperar de este mod mas algunos avances pequeños que logre hacer

the map:

planned to be semi open mute this will give a variety of possibilities for the player to explore hurricane and some surroundings in the time when they are not in the underground which is where the game takes place in general
The underground will be the complex in which the player will go to complete the nights that await him and do his job, although something will be with him at all times.

/esp

planeado para ser de mudo semi abierto esto dara una variedad de posibilades al jugador de explorar hurricane y algunos alrededores en el tiempo en el que no este en el subterraneo que es donde ocurre el juego en general
el subterraneo sera el complejo en el que el jugador ira a completar las noches que le esperan y hacer su trabajo aunque algo estara con el en cada momento

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characters :

This section will be somewhat reduced and it will be to show the style that the mod will handle both visually and in models (I am between using half life source or the normal source engine)
using a half life 1 or retro style in textures and character models to give it a little touch of terror in the dark

/esp

personajes : este apartado sera algo reducido y sera para mostrar el estilo que manejara el mod tanto visual como en modelos(estoy entre usar half life source o el source engine normal)
usando un estilo al de half life 1 o retro en texturas y modelos de los personajes para darle un pequeño toque de terror en la oscuridad

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here some sketches created by my friend jester follow him on instagram for his incredible work redesigning the animatronics with me

his instagram

/esp

aqui algunos dibujos hechos por mi amigo jester, siganlo en su instagram por su increible trabajo en ayudarme a rediseñar a los animatronicos conmigo

20230723 000

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mechanics:

It won't be just 5 nights, it will be an extended story, so as not to make it repetitive, every night will feel like a new one and even I won't just stay in nights, but the player will have to go home, he will be able to explore the city of hurricane, go to the work and have dialogues with their coworkers, each time you go down the elevator the hand unit will have something to tell you (this will be by an algorithm that will randomize each playtrough) the player will be able to repair pipes, fix arcade machines, maintenance, fix the animatronics, tasks etc what a technician would do all this while time is ticking since it will be against the clock means you have to finish the tasks before the end of the nightThere will be an end where they end up firing you since you will only have 10 mistakes and for each mistake you make your weekly salary will be taken away since there will be money with this you will be able to buy improvements to the equipment you use, a faster car and decorate the house in where will you save game among other things!
Oh and there will also be a walkman which can be used during the day sections

/esp

mecanicas :

No serán solo 5 noches será una historia extendida, para no hacerlo repetitivo cada noche se sentirá como una nueva y incluso no solo me quedaré en noches, si no que el jugador tendrá que ir a casa, podrá explorar la ciudad de hurricane, ir al trabajo y tener diálogos con sus compañeros de trabajo, cada que bajes por el elevador hand unit tendrá algo que decirte (esto será por un algoritmo que hará random cada playtrough) el jugador podrá, reparar tuberías, arreglar máquinas arcade, mantenimiento, arreglar a los animatronicos, tareas etc lo que un técnico haría todo esto mientras el tiempo corre ya que sera a contra reloj significa que tienes que acabar con las tareas antes de que termine la noche Habrá un final donde terminen despidiéndote ya que solo tendrás 10 errores y por cada error que cometas se te quitará el sueldo de la semana ya que habra dinero con esto podrás comprar mejoras al equipo que usas, un auto más rápido y decorar la casa en dónde guardarás partida entre otras cosas más!
Oh y también habrá un walkman el cual podrá usarse durante las secciones de día

the story :

for the story I was resorting to several videos and those things I would also like to know your complete opinion on this matter but for now I will leave it as I redid the whole story since I am in literature classes I feel that it needs a little more improvement that I will go doing during development

the terror :
The terror of the game will not be the typical jumpscare and copy and paste of Poppy playtime and slenderman, I will use the psychological terror but the real one like silent hill and I will mix it with Japanese terror and discomfort so that the fear is not only in the game but also you feel that there is something behind you, ambient sounds, light music in the background, it is the best that I can summarize the theme of what terror would be like in the game

/esp

historia
Para la historia estuve recurriendo a varios vídeos y esas cosas también me gustaría saber su opinión completa sobre ese asunto pero por ahora lo dejaré en que re hice toda la historia ya que ando en clases de literatura siento que necesita un poco más de mejoras que iré haciendo durante el desarrollo

el terror
El terror del juego no será el típico jumpscare y copia y pega de Poppy playtime y slenderman, usaré el terror psicológico pero del verdadero como silent hill y lo mezclare con terror japones y incomodad para que el miedo no solo sea en el juego si no que sientas que hay algo detrás de ti, sonidos de ambiente, musica leve de fondo, es lo mejor que puedo resumir el tema de como sería el terror en el juego

Much must be done and for the moment I am only learning what is necessary to continue with this little mod, without further ado, this would be the end of this article.

/esp

mucho se debe hacer y por el momento estoy solo aprendiendo lo necesario para continuar con este pequeño mod sin mas que decir este seria el fin de este articulo

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