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fcr intro


Hello everyone and especially to those who still remember this game.

We want to present to your attention the most global project at the moment.


Now our priority thing in the project is to rewrite all the mechanics.
As mentioned earlier, this project is not just serious graphic changes, but also a complete rethinking of the game component in order to unleash the full potential of island themes with high-quality immersion in the journey.
The new mechanics will include high-quality animations, a variety of interactions with many items, inventory, shooting dynamics and player actions(inspired by Call of Duty: War Zone). In fact, the hardest part of the game is undoubtedly the mechanics. That is why we have been focusing on this for so long, and you don’t see many other updates, but they are, we are in no hurry to show everything at once.

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MECHANICS INTRO

Now we would like to show you the basic things that we have achieved:

In general for now such features with guns:

  • Dynamic aiming (Modern Iron Sights);
  • Inertia (dynamic micro movements in animations including);
  • Tactical, fractional and empty reloadings(other types of reloadings are possible also...);
  • Improved sounds of shooting and reloading;
  • Improved aiming in optics (for now in the process the 3D aiming through the scope model like in modern games);
  • A massive attachments system in development(wip);
  • Two types of sprint (Like in COD: War Zone);
  • Various procedural animations for variety;
  • Ability to change hands on a character - submesh system (FCR: Work process (different characters ?) - YouTube);
  • Finally separeted FOV for guns and camera (Features: transparent console + weapon fov (finally) - YouTube);
  • Melee damage delay (for such guns as machete etc);
  • Interaction with environmental objects(WIP);
  • And many other details;

____________________________________________________

HUD UI

Some changes with pleasant HUD and UI:

FarCry0414

Imrpoved graphics example:

Screen0134

UI(Misson box):

____________________________________________________

That's the basis of quality first step of our goals. And that is only the beginning. Our main goals are: brings to whole community new platform with the most majority new features like in modern games.

Far Cry Return is not just unofficial continuation of the original story, that is also different quality view on the game in general.
The main vector is: weapon mechanics, large locations, a change of day, a system of weather conditions, fast multiplayer net-code etc... - and all this in a high-quality form.

Most relevant Far Cry 1 Discord youtube 1

____________________________________________________


Bonus screenshot from the project:
bonus

Stay tuned and follow our news.
We will leave some intrigue as to how the plot will take place(without spoilers of course).


Post comment Comments  (10 - 20 of 39)
HFCR Creator
HFCR

Thanks everyone for visiting us again.
We are very grateful to Intenscia for mind and peaceful resolving some situtations.

Most the information on this page is currently out of date.

Stay tuned.

Reply Good karma+4 votes
H1B04
H1B04

Welcome back guys
:)

Reply Good karma Bad karma+3 votes
HFCR Creator
HFCR

๐Ÿ‘๐Ÿป

Reply Good karma+4 votes
KodoL
KodoL

Welcome back!

Reply Good karma Bad karma+4 votes
HFCR Creator
HFCR

Thanks, mate !

Reply Good karma+4 votes
Neongine
Neongine

Welcome back my brother! <3

Reply Good karma Bad karma+3 votes
HFCR Creator
HFCR

Thank you !

Reply Good karma+4 votes
HFCR Creator
HFCR

Waiting in soon time latest news with c++ code: new mechanics and some features.

Reply Good karma+3 votes
HFCR Creator
HFCR

So. For a long time HERE will be no information on this page and on others too. Maybe several months, maybe much more....
Now we are all busy with serious work. This is code (c++) and animations.

There is absolutely no time to work through the design and create full-fledged levels. But(!), one of them has already been completed, and it will be used for ALPHA.

And I repeat that there was nowhere FULL information about the plot, full-fledged maps and all stuff from project. Small pieces of developments were shown everywhere, which means that most of them were left behind the scenes. But we can say that a tremendous amount of work has been done. Started from small textures to painstaking mechanics and graphical changes. Soon, one of the encoders will import the final one into the system full-fledged render, which will allow us to fine-tune the picture to improve the atmosphere.
Also, a full-fledged and competent change of day is planned (by order) (but not the fact that we will add it, since the plot does not require a change of day at locations). Everything has its time. Once, will be one video is released, showing all the capabilities of the project.

Reply Good karma+15 votes
Guest
Guest

(buried)

Why you don't creating just weapon and graphic overhaul? You have a really nice progress and so many people want to taste it asap, but as you want to release it in one piece, people will get hair gray before you will finish this. Please, release the weapon pack and engine overhaul if it possible! We begging you!

Reply Good karma Bad karma-8 votes
HFCR Creator
HFCR

Guest, I'm talking to you: NO.
Also, all resources will be protected and you couldn't take nothing from project.
Will be available using only inside of project.

Reply Good karma+9 votes
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